Monthly Archives: June 2014

UFC 2014 Glitches: The Reason Why Patching Saves Games

UFC 2014 Glitch

At times I almost feel badly for videogame developers of the past, simply because they only got one chance to make a game great. Once a title shipped, that was it. Whatever was written onto that cartridge or disc is what that game was to the world. The E.T. NES game was so notoriously horrible

Shovel Knight’s Amazing Release Trailer Marks the End of Our Long Wait

moonshot1

These days, we hear about upcoming games really early, too early.  If a game reveal strikes our fancy, we sometimes have to wait years to actually play it outside of a showroom floor.  Usually, when we hear about a great new game, it doesn’t even have a release date; it just exists in a hypothetical,

How Valve is Earning $30,000 Per Day From Steam Summer Sale Trading Cards

SteamSlider

Steam trading cards have been around for over a year now, and most people I know still have no idea what they are or how they work.  In my mind, virtual trading cards have no value.  They fall into a category with gym memberships and the extra 14 packets of fire sauce that come with

Behind the Hype: What We Actually Know About No Man’s Sky

nomansskytitle

When it comes to Hello Games’ No Man’s Sky, I am as fascinated with the game itself as I am with the uncontrollable hype machine behind it.  Before E3, some people had heard of No Man’s Sky, but they didn’t really understand what it was.  After the E3 trailer, millions of people had heard of

That Old Feeling

Bubsy Grave

At this year’s E3, there were a slew of new games announced as well as some familiar faces returning for yet another showing. Some that have seemingly been in development forever (get it together, Kojima) made an appearance along with a few classic franchises being resurrected from the digital grave. Nostalgia machines like Phantom Dust